A demo gives readers a better understanding than a video alone, allows them to reproduce performance results on their hardware, and enables them to experiment with debug views like the demo for WebGL Deferred Shading by Sijie Tian, Yuqin Shao, and me. WebGL allows us to embed demos in a website, like the demo for The Compact YCoCg Frame Buffer by Pavlos Mavridis and Georgios Papaioannou. Here’s why I think so.Īn interactive demo is better than a video. Guest post by Patrick Cozzi, isn’t as crazy as it sounds: WebGL has a chance to become the graphics API of choice for real-time graphics research.